PES Club Manager for beginners: Editing your team (Part 1)

Apart from playing matches, most of your time spent in PES Club Manager will be dedicated towards editing your team.

You can’t stick to the same starting lineup throughout the season as this will result in serious fatigue in your starting 11 and morale issues for the bench-warmers.

In this post, I will only discuss editing your formation, player roles and man-marking. Tactics (Circled in blue below) will be covered in the next post as there is a lot to talk about.

To assess these functions, press the button at the bottom left side of the screen and then press “Strategies”.

Note that if you are unsure of anything in PES Club Manager, there is a help button at the top right-hand corner of the screen (Circled in red below) that provides useful guidance. This applies to all sections of PES Club Manager, not just the Edit Team page.


There are a few basic formations that I recommend at the start of your PES Club Manager career:

  1. Traditional 4-4-2. This is a formation that I use in the picture above. It is all-rounded and provides good width across the entire pitch. It is especially good if you have wingers that are fast and can provide quality crosses.
  2. 4-4-2 diamond. This is one that you can use if you don’t have quality wingers. As this formation has no width, your fullbacks definitely need to have good attacking prowess and push up to contribute to the attack. The defensive midfielder (DMF) lies deep in midfield to protect the defense. The attacking midfielder (AMF) instigates the plays and feeds the ball to the forwards.
  3. 4-3-3. You may have players that are only suitable to play in the wing forward position (LWF/RWF), and not in the left or right side of midfield (LMF/RMF). If so, consider playing 3 forwards for a more offensive playstyle.

Setting players

Other than choosing a team captain, you need to set players to take free kicks, corners and penalties. It is easy to tell which is the most suitable player since PES Club Manager clearly displays the players’ abilities in all roles.

But you need to remember to check this when making changes to your team. The players chosen for the roles by default may not necessarily be the most suitable ones.

You can also select up to 3 defenders to join the attack during set pieces (EX-AT), which is useful for piling up more pressure during your attacks.


You need to do your man-marking settings before every match. Without doing so, your players may just let the opposition run freely with the ball and no one takes responsibility to track down specific players.

Man-marking is generally straightforward. You want your forwards to mark the opposition’s defenders, defenders to mark the opposition’s forwards and midfielders to mark the other midfielders. Avoid criss-crossing your own players when marking the opposition.

You will come across opponents that play only one Centre Forward (CF) and either a Second Striker (SS) or sole AMF. The SS/AMF plays behind the CF and is generally a more versatile and creative player. His role is to create opportunities for the CF.

In this case, you need to consider the individual abilities of your Centre Back (CB). You should get the faster CB to mark the SS/AMF and the CB with stronger defensive ability to mark the CF.

In the example below, I get Nicolás Pareja to mark the AMF because he has better speed and explosive power (Agility and mobility) to track down the AMF. Martin Škrtel has better ball-winning ability than Nicolás Pareja, so he is more suited to stay back and mark the sole CF.

If you are worried about a flair player with limit breaks and all sorts of special traits and player skills, you could get up to 3 players to mark one opposition player.

But as mentioned earlier, leaving any player unmarked could result in the entire team just letting that one player run free. So, I do not recommend doing this.

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